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Gry Sword i Shield
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Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
7.08.2010, 19:20, (Ten post był ostatnio modyfikowany: 7.08.2010, 20:30 przez Legends.)
#1
Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Mój przyjaciel znalazł w odmętach internetu, znanych też także jako forum pewnej pokowej gry on-line parę ciekawych historii dot. Pokemonów. Beware of, to jest cholernie straszne.

Cytat:Come hear a tale of evil and mystery within the Pokemon world. Where Pokemon and trainers alike are slaughtered, and their ghosts haunt the player as he makes his way through the countryside.

What you’re about to read is an urban legend about a highly modded Pokemon game someone once found at a flea market. The all black cartridge would have been a pretty big clue that something was amiss, but what was inside turned out to be even more terrifying.

Read on, if you dare:



I’m what you could call a collector of bootleg Pokémon games. Pokémon Diamond & Jade, Chaos Black, etc. It’s amazing the frequency with which you can find them at pawnshops, Goodwill, flea markets, and such.

They’re generally fun; even if they are unplayable (which they often are), the mistranslations and poor quality make them unintentionally humorous.

I’ve been able to find most of the ones that I’ve played online, but there’s one that I haven’t seen any mention of. I bought it at a flea market about five years ago.

Here’s a picture of the cartridge, in case anyone recognizes it. Unfortunately, when I moved two years ago, I lost the game, so I can’t provide you with screencaps. Sorry.
http://img716.imageshack.us/img716/6...emonblack2.jpg

The game started with the familiar Nidorino and Gengar intro of Red and Blue version. However, the “press start” screen had been altered. Red was there, but the Pokémon did not cycle through. It also said “Black Version” under the Pokémon logo.

Upon selecting “New Game”, the game started the Professor Oak speech, and it quickly became evident that the game was essentially Pokémon Red Version.

After selecting your starter, if you looked at your Pokémon, you had in addition to Bulbasaur, Charmander, or Squirtle another Pokémon — “GHOST”.

The Pokémon was level 1. It had the sprite of the Ghosts that are encountered in Lavender Tower before obtaining the Sliph Scope. It had one attack — “Curse”. I know that there is a real move named curse, but the attack did not exist in Generation 1, so it appears it was hacked in.

Defending Pokémon were unable to attack Ghost — it would only say they were too scared to move. When the move “Curse” was used in battle, the screen would cut to black. The cry of the defending Pokémon would be heard, but it was distorted, played at a much lower pitch than normal. The battle screen would then reappear, and the defending Pokémon would be gone. If used in a battle against a trainer, when the Pokéballs representing their Pokemon would appear in the corner, they would have one fewer Pokéball.

The implication was that the Pokémon died.

What’s even stranger is that after defeating a trainer and seeing “Red received $200 for winning!”, the battle commands would appear again. If you selected “Run”, the battle would end as it normally does. You could also select Curse. If you did, upon returning to the overworld, the trainer’s sprite would be gone. After leaving and reentering the area, the spot [where] the trainer had been would be replaced with a tombstone like the ones at Lavender Tower.

The move “Curse” was not usable in all instances. It would fail against Ghost Pokémon. It would also fail if it was used against trainers that you would have to face again, such as your Rival or Giovanni. It was usable in your final battle against them, however.

I figured this was the gimmick of the game, allowing you to use the previously uncapturable Ghosts. And because Curse made the game so easy, I essentially used it throughout the whole adventure.

The game changed quite a bit after defeating the Elite Four. After viewing the Hall of Fame, which consisted of Ghost and a couple of very under leveled Pokémon, the screen cut to black. A box appeared with the words “Many years later…” It then cut to Lavender Tower. An old man was standing, looking at tombstones. You then realized this man was your character.

The man moved at only half of your normal walking speed. You no longer had any Pokémon with you, not even Ghost, who up to this point had been impossible to remove from your party through depositing in the PC. The overworld was entirely empty — there were no people at all. There were still the tombstones of the trainers that you used Curse on, however.

You could go pretty much anywhere in the overworld at this point, though your movement was limited by the fact that you had no Pokémon to use HMs. And regardless of where you went, the music of Lavender Town continued on an infinite loop. After wandering for a while, I found that if you go through Diglett’s Cave, one of the cuttable bushes that normally blocks the path on the other side is no longer there, allowing you to advance and return to Pallet Town.

Upon entering your house and going to the exact tile where you start the game, the screen would cut to black.

Then a sprite of a Caterpie appeared. It was the replaced by a Weedle, and then a Pidgey. I soon realized, as the Pokémon progressed from Rattata to Blastoise, that these were all of the Pokémon that I had used Curse on.

After the end of my Rival’s team, a Youngster appeared, and then a Bug Catcher. These were the trainers I had Cursed.

Throughout the sequence, the Lavender Town music was playing, but it was slowly decreasing in pitch. By the time your Rival appeared on screen, it was little more than a demonic rumble.

Another cut to black. A few moments later, the battle screen suddenly appeared — your trainer sprite was now that of an old man, the same one as the one who teaches you how to catch Pokémon in Viridian City.

Ghost appeared on the other side, along with the words “GHOST wants to fight!”.

You couldn’t use items, and you had no Pokémon. If you tried to run, you couldn’t escape. The only option was “FIGHT”.

Using fight would immediately cause you to use Struggle, which didn’t affect Ghost but did chip off a bit of your own HP. When it was Ghost’s turn to attack, it would simply say “…” Eventually, when your HP reached a critical point, Ghost would finally use Curse.

The screen cut to black a final time.

Regardless of the buttons you pressed, you were permanently stuck in this black screen. At this point, the only thing you could do was turn the Game Boy off. When you played again, “NEW GAME” was the only option — the game had erased the file.

I played through this hacked game many, many times, and every time the game ended with this sequence. Several times I didn’t use Ghost at all, though he was impossible to remove from the party. In these cases, it did not show any Pokémon or trainers and simply cut to the climactic “battle with Ghost.

I’m not sure what the motives were behind the creator of this hack. It wasn’t widely distributed, so it was presumably not for monetary gain. It was very well done for a bootleg.

It seems he was trying to convey a message; though it seems I am the sole receiver of this message. I’m not entirely sure what it was — the inevitability of death? The pointlessness of it? Perhaps he was simply trying to morbidly inject death and darkness into a children’s game. Regardless, this children’s game has made me think, and it has made me cry.
Cytat:You see, I am a simple college student living alone in an apartment. I was very enthusiastic about the release of HeartGold/SoulSilver on the states. I have purposely locked myself out of all media and the internet aside for school purposes. That means no Serebii, no Bulbapedia, no PokeCommunity etc.

As I was busy with the school year and being a poorfag at the time, I wasn't able to buy SoulSilver on launch date. After my school year ended, I ordered SoulSilver on Amazon (sorry, I'm not a faggy pirate). However, it would take a week for it to arrive. I decided that during that time, I replay my Crystal version on my Gameboy Color.

However, I realized that long ago, my mom threw it away because I told her the save went dead, and I was very upset about it then. She also threw away my Silver version, so all I have is my Gameboy Color. As such, I set out to Gamestop and bought a used Silver version, as it's the only Pokemon game left that they have for the GBC. Ten dollars - fairly cheap despite it being Gamestop.

I went home and started it up for a nostalgia trip. However, that's where things started getting bizarre, and most likely the reason why you read this.

The Gamefreak logo started up as normal, but it just froze there. I thought the cart was just errored or something, so I turned it off and on. The same thing happened. I tried pressing A and Start over and over, and all of the buttons. Eventually, the logo vanished and there was a black screen for about five seconds. Suddenly, rather than going to the usual menu screen, I was already in the game in a previous saved file, which was odd as I was expecting all of these carts to have been wiped by the poor battery. Either way, I wasn't complaining, as I would have chosen the "Continue" option to see what the previous guy did anyways.

First off, I checked his trainer information. His name was just "..." - He didn't have much originality.

I checked his profile and apparently he had 999:99 hours put into the game, with all 16 badges, 999999 Pokedollars and all 251 Pokemon on the Pokedex.

Seeing as he apparently had Mew and Celebi logged also, I am guessing he either used a Game Genie or is a really hardcore Pokemon player back then.

I checked his Pokemon to see what badass team he has. To my surprise, I saw 5 Unowns and a sixth Pokemon named "HURRY". I'm thinking that this must be some cruel joke by the person who last , but I decided to check the profiles of those Pokemon anyways. As expected, they were different letters of Unown, all Level 5. I was a bit shaky with my Unown alphabet at the time, but I identified the word spelled out to be "LEAVE".

As for the sixth Pokemon, it turned out to be a Cyndaquil (mind you, this is before there were individualized Pokemon icons). The Cyndaquil looked normal, but it was Level 5 with only 1 HP left with only two attacks: "Leer" and "Flash". I don't know why they named him "HURRY", but at the time, I just disregarded it. The most eerie thing was that, despite my volume being at max, none of the Pokemon he had said their usual cries. Just pure silence.

Having enough of the team, I closed it. I was parked at what appears to be a room inside Bellsprout Tower. However, for some reason, there were no NPCs around. Even more eerie was that the "pillar" in the middle didn't move at all, as if just leaning on its side. There was no music at all, and there was no exit or ladder, or least I thought there wasn't.

I walked around for a few minutes but can't seem to find a way out. This was certainly not a room I've seen in the Bellsprout Tower before. I've tried checking my items for an Escape Rope, but the bag was completely empty. There wasn't any Wild Pokemon either.

Finally, I've managed to find a ladder, which turned out to be behind the "pillar". The screen turned black and the music finally started playing. I had a sudden chill, as I recognize that melody I heard to be the theme you hear when you listened to the radio at the Alph Ruins where the Unown are at.

I immediately realize that it wasn't a loading transition, but rather I was in a dark room and would need Flash. Before I took care of that though, I immediately checked my Pokegear to change the radio to something more pleasant, but it turns out that there was no Radio card, or even a Phone nor Time cards. There was only a Map card in which Gold ("..." from earlier, and I will call him Gold from now on) was just walking in a midst of black.

I recall that Cyndaquil has Flash, so I turned off my Pokegear and made Cyndaquil use Flash. I didn't see any message saying "HURRY has used Flash!" or anything like that. The room just became lit just like that, and I soon regretted it. The room was a chilling blood-red with a linear gray path heading south. The ladder I used to go up/down was not there at all.

I had no choice but to head south. The screen got darker every 20 steps I made, until I finally made it to the end, which appears to be a sign. I read the sign, which said "TURN BACK NOW".

Suddenly, I was asked to answer YES/NO, but there was no question asked. I chose YES as I do not know what it was asking, and the screen went black again, making a "ladder climbed" sound. The Unown Radio music stopped, and in a few seconds was replaced with the not-as-creepy Poke Flute radio music.

I was in another dark room, but I held my breath and used Flash again. Suddenly, it said that "HURRY has fainted!" which was odd since I recall that there was no status conditions like Poison on him, and I clearly wasn't in a battle. I checked my Pokemon quickly and suddenly he's no longer in my party. In fact, after a bit of investigating, none of my Pokemon are there, but instead all replaced with Level 10 Unown. I did the same thing as before and spelled out the Unown. My then team of Unown spelled "HEDIED".

Either way, after that creepy change, the room was lit to reveal myself in a very small room that appears to be only four squares big. The walls of that room were gray bricks, as if I was inside something that was hollowed out. Outside that room appears to be a bunch of graves similar to the ones in Pokemon Red/Blue. I've walked around that small room and pressed A but nothing happened.

I've already concluded that this was clearly a hacked game and some sadistic **** sold it to Gamestop. However, my curiosity kept me going. I checked the trainer profile of "..." again only to find out that the sprite of Gold was missing his arms. He also seems to appear less smug, but rather seems more sad and empty in a way that I do not know how to describe. For some reason, it also now said that he has 24 badges, which was clearly impossible.

After a few minutes of aimless wondering, my character suddenly spun and did the Escape Rope spinning animation. Instead of flying up though, my character spun downwards slowly, as if sinking.

After that screen, the music stopped. After finally landing, the overworld sprite of Gold is coloured differently now. Instead of the usual red colour he dons, he appears completely white now, including his skin. It's as if he came straight from the colorless Game Boy games placed into a colored background of the Gameboy Color. I checked his profile, and now, while now is as white as his overworld sprite, he lost his legs and has what appears to be bloody tears from his eyes. It also says he now has 32 badges, which now starts to disturb me as this change of number seems to represent something important.

I also checked my Pokemon, which this time contains 5 Unowns and a Level 100 Celebi without a nickname. The Unown are this time Leveled 15 and spelled out "DYING". I checked the Celebi's profile. It was a shiny Celebi, except there's only half of the sprite. One leg, one arm, one eye. It only has one attack: "Perish Song".

The area I was in itself was the Sprout Tower with the immobile pillar as before, except everything is apparently red now. I walked north for what felt like forever. Eventually, I finally encountered some generic men and women NPC. They were all lined up to the side just facing the long slantish pillar in the middle. They were also white, and nothing happens when I try to speak to them. I kept on going north until eventually the pillar finally appears chopped off, with a transparent Red in that spot. I went up to Red and without even pressing A, I was suddenly engaged and finally in a battle.

The music starts again, which it sounds like the Unown Radio music again, but played backwards. Gold's battle backsprite matches his front one with the bloody eyes, white skin, and lack of arms, while Red's sprite was the same as before in GSC except transparent. The text simply said "wants to battle!" as if he has no name, and both of us only have one Pokemon each, which is weird as I swear I had six with the Unowns. My shiny Celebi came out, conveniently with half-a-sprite for the back sprite also. The "Shiny" noise and animation was different, as the sounds it made sound like multiple "Screech" attacks used consecutively. Red sent out a seemingly normal male Pikachu, except he is Level 255 and his sprite seems sad and has tears in his eyes.

Rather than the usual "FIGHT/ITEM/PKMN/RUN" menu, I was only given the option to use the Attacks. Since Celebi only has one, I chose it. Naturally, since Pikachu was Level 255, he went first.

"PIKACHU used CURSE!", lowering his Speed and increasing his other Stats. I'm not even sure if Pikachu could even use Curse.

"-----used PERISH SONG!" In three turns, both Pokemon get KO'd - not like I have a choice.

At this point, it didn't even go back to the Fight menu, as the battle just continued without me. Also note that there was no animations at all for some reason.

"PIKACHU used FLAIL!", which didn't do much damage despite his Level and boost as his health was maxed.

"CELEBI used Perish Song!" Nothing happens as it was already used.

"PIKACHU used FRUSTRATION!", which did a shitton of damage, knocking Celebi down to less than 10 HP.

"CELEBI used Pain Split!", which surprised me as Celebi didn't even have that attack in the first place. Now Celebi and Pikachu have about 150 HP.

"PIKACHU used MEAN LOOK!" Not like that did anything.

As expected, due to the effects of Perish Song, my Celebi fainted. Except in the text, it said "CELEBI has died!" and instead of the ordinary drop off the screen animation, the CELEBI backsprite just vanished. For some reason, the Pikachu was still up even with Perish Song and it didn't count as my lost. Pikachu used one more different attack beyond the 5 attack limit:

"PIKACHU used DESTINY BOND!"

Afterwards, it said "PIKACHU has died!", with a slow fade-out animation. Apparently, I was the winner, as the transparent Red Sprite showed up and said ".........."

At that point, I just freaked out, as that transparent Red sprite was suddenly beheaded, leaving nothing but his transparent body. The battle then ended at that point and faded out along with the music.

I'm back in the overworld, with another change to the Gold sprite - he's now as transparent as Red's overworld sprite. I quickly checked Gold's profile, where this time the only thing remains of him is his head, with a transparent skin. The head was zoomed in a bit, showing a black void in his eyes. It now stated that he now has 40 badges. I then backed out and checked my Pokemon. They were all Level 20 Shiny Unown, which when spelled out, read "NOMORE".

I was at what I now know is next to the end. There was apparently no music playing, but for some reason I still felt like something was there that could be heard. I was back in my room in New Bark Town. Maybe finally I get to play this game properly, but who am I kidding. I knew that sadistic **** must have done something. I "walked" around my room to interact with things, as I'm a bit afraid to go down the stairs to see what was awaiting down there. Note I said "walked", as while the background was moving, Gold was not moving his transparent limbs at all while doing so, just floating like those ghosts you see in Diamond/Pearl.

As expected, the radio, computer, and TV did not work, so I had no choice but to go down the stairs. I ended up in the same lower level room of my house. Everything appears normal, except mom isn't home. After failing to interact with anything in this room, I decided to go outside. To my surprised, that door leading outside at the south didn't work, and instead I just walk straight through it to a void. I continued moving south to see what the **** was going on. My house vanishes as I head south into the void. It was creepy as when I entered the void, the outline on Gold's transparent sprite turned white to contrast with the pitch black. Eventually, I reached a white area and Gold's sprite turned black and transparent again. I continued south without thinking of stopping at all.

After a long trek south, I finally encountered something. It was GOLD's regular sprite. I talked to it. He said "Good bye forever ...." (notably with a space inbetween the forever and ....), and vanished. As that happened, it said "??? used NIGHTMARE" which at that point, I would not deny that being possible. Gold did another Escape Rope animation spinning slowly downwards like before.

I'm now back into that small hollowed-out room surrounded by graves earlier. Or at least I say I was back there, as there's no sprite anymore. I tried to walk around but nothing moved - not even wall bumping noise. I checked my trainer profile with absolutely no Gold sprite left. It said I have 0 badges and all the pictures of the Johto Gym Leaders at the bottom were replaced with skulls.

I checked my Pokemon, which were all Level 25 Unown. As expected, it spelled out a phrase that I dared to read. "IMDEAD"

As soon as I went back to the overworld, the room I supposedly was in was then covered with the same blocks as the walls. I then figured out what exactly that room was when the final text was said: "R.I.P. ..."

That room was a big grave, surrounded by other grave. Gold has already been dead. He died presumably a few years after he defeated Red.

He was a young trainer who, despite his efforts in collecting so many badges and attempts at becoming a Pokemon master, was still unable to avoid the inevitable fate of death, and his efforts were eventually forgotten by the next generation.

I was unable to escape from that text no matter what I pressed. I tried resetting the game, and the same thing happened, at which I then finally decided to give up on that horrible nightmare.
After that experience, I will never look at the "gimmick" Unown the same way again. They say that only the first generation have folk tales and legends, but the second generation have shown me how unpleasant the truth can be. I eventually enjoyed SoulSilver immensely, but I still can't unthink what that rigged game have told me.
I najstraszniejsze.
Cytat:During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.

The children were usually found dead through suicide, usually by hanging or jumping from heights. However, some were more odd. A few cases recorded children who had began sawing off their limbs, others sticking their faces inside the oven, and chocked themselves on their own fist, shoving their own arms down their throat.

The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.

This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.

Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.

The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasn�t giving way. Finally, he did say something interesting.

Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.

He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.

Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.

When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually �Red� or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.

If it wasn�t the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.

Looking over the evidence found at Chiro�s apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was �Do not enter�, �Watch out� and �COME FOLLOW ME� in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.

Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didn�t believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.

It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadn�t slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.

When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.

The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiro�s idea was, why he wanted so badly to have a part in making this children�s game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasn�t, however, Missing No. It couldn�t be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.

Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiro�s intentions...

It was when they asked about the notes found in Chiro�s home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.

�Don�t follow me...� muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiro�s papers...

It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didn�t even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.

It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.

It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.

It was a letter written by Chiro himself, but it wasn�t one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasn�t kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.

As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.

The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. �Chiro Miura.�

This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.

If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.

They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.

There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke. What follows is the unedited recording:

�Sousuke Tamada, what part did you have in the games Pokemon Red and Green?� asked the first detective.

�I was a programmer.� His voice was light, friendly, almost too friendly. �That�s all.�

�Am I right in knowing that the programmers working on the game worked in teams?� asked the detective.

One could hear the voice of feet moving on the floor slightly. �You would be right,� said Sousuke after a moment of silence.

�And your partner, his name was--� The detective was quickly cut off by Sousuke eerie voice.

�Chiro Miura... That was his name. Chiro Miura.�

Another silence. It seemed the detectives were a little uneasy about this man. �Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?�

Sousuke answered them. �I don�t know him that well, really. We didn�t meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... That�s the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think...�

Silence. �Yes?� asked the detective, pushing for him to continue. �You think what?�

�I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didn�t have much of a mind to back up that reasoning.�

�Why do you say that?� asked the second detective.

�Well it�s the simple truth,� answered Sousuke quickly. His feet could be heard moving across the tiled floor. �He was nothing special, even if he wanted to believe so. You can�t become greatness, even if you believe it. It�s impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it.�

The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. �Can you tell us what Chiro�s part of the game was? What did he work on exactly?�

Sousuke answered more quickly than before. �Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game.� A pause, then a little more information. �It was Oak�s part to be exact. He worked on some of Oak�s parts... When he�s seen first, you see..�

�What else?� pushed the police. They could hear it in Sousuke�s voice. He knew something. �We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game.�

�What are you implying?� asked Sousuke. It sounded like he was trying to maintain his voice.

�We�re implying that since your his partner, if you�re hiding something from us then you could just as much be responsible for those children�s deaths as Chiro is himself!�

�You can�t prove anything!� Sousuke shouted.

�Tell us what Chiro did to the game!� they shouted back.

�WHAT I TOLD HIM TO.�

Silence. Complete silence.

�You want to know, huh?� asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. �You want to know what is this all about? Chiro was an idiot. He�d do anything for a bit of attention, anything at all. He couldn�t program worth a **** either. The one thing he could do, however, was be manipulated. You could tell him what to do, and he�d do it. He wouldn�t even question it, he�d do it. Just to hear that �thank you� when you received the finish product, that was his reasons. That�s all he wanted.�

Two clicks from the detective�s guns could heard.

�I could control his flawlessly. He�s a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro.�

A sound of a window opening could be heard, follow by the detectives.

�Don�t move or we�ll shoot!�

�Let me tell you about a mechanic in the game,� continued Sousuke. His voice was more rushed, but it still held that slyness. �Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and you�ll have the chance to go into battle with it. It�s a necessary part of the game overall, you see?�

�Step away from the window! We won�t warn you again!�

�At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though you�re in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. It�s rare, but it can happen.. Stepping into that grass, one can spawn...�

�Sousuke, we don�t want to shoot!�

�Shoot me?� asked Souske, laughing at the same time. �Shoot ME? You�re as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If you�re so determined to finish that case of yours, if you want to know, play the damn game for yourself! Roll the wheel, and who knows? Maybe you�ll learn the secret for yourself!�

A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. �Come follow me... Come follow me...� And then nothing.

The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two shots to his chest, straight through the heart.

This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over it�s original intentions. It was killing anyone and everyone who got involved.

The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.

Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.

He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiro�s mother... or maybe Sousuke�s. It was far too late to pursue any of this. Far too late..

Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. �Evidence #2104A� He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.

He reached in and pulled one out, Pokemon Red. He hadn�t seen one in a long time. He didn�t know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his son�s, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.

The title screen. Then the option to continue or start a new game. �Tanaka.� That was the child�s name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.

In his head, he could still hear Sousuke�s words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. �Come follow me.�

He was getting closer and closer, only a step or two away.

�Roll the wheel, and who knows? Maybe you�ll learn the secret for yourself!�

He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.

The lead detectives weary eyes grew wide. He couldn�t help but read out what was there in front of him.

�Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much.�

Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.

�I love you too,� muttered the man in a hoarse, scratching voice.

�Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever.�

�AND EVER AND EVER...�

�Don�t stay away. You can see us too.. We miss you.. Come follow me. We love yo--�

A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. �Come follow me,� said Oak.

�NO!� shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. �Bring them back, bring them back to me!� The game continued on as usual, not responding to the detective at all. �My wife, my child, listen to me! Bring them back to me, I said!�


Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children. Some had no eyes, some had rings around their throats, some were burned all across their body. They were screaming, reaching towards him.

�Bring back my mommy, bring back my daddy, bring back my pet!� they all screamed out, reaching for the game, their mouths agape with horror and pain. �I don�t want them to go away, bring them back to me, bring them back to me!�

�No!� shouted the detective. �It�s mine! My family is here, don�t touch it!� Horror was across his face.

�Come follow me...� said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. �Come follow me...�

The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. �Wh-what�s going on here!? What�s going on!? Where is my family!?�

Sousuke smiled generously. �I�ll show you. I�ll help you get away from them, you see? Just follow me.� Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.

Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didn�t see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.

�Just follow me,� said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. �Just pull the trigger. That�s all.�

The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.

�My family... I�ll follow you.� He pulled the trigger. Bang. His brains spread the wall as he fell to the ground, dead.

It was a few days before the body was discovered. It lay on the floor, blood everywhere. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.

This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.

However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe you�ll learn the secret for yourself.

tj;dr
~ Legends

[Obrazek: fjpxk3.png]
Gallery
Hyacinth's Saga, druga moja pisana Saga w życiu.
Serre's Cardhouse
Mój have/want
Odpisz
7.08.2010, 20:25,
#2
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Może to naiwne pytanie, ale je zadam: czy ta historia jest prawdziwa? W jakim stopniu?

,,Jedną sekundę zajęło ci sięgnięcie po pokeball. W czasie gdy nim rzucałeś kolejna sekunda minęła. Trzy sekundy upłynęły w czasie gdy [Pokemon] opuścił kulę i rozpoczął swój atak. Wystarczająca ilość czasu by sięgnąć po pokeballe (...) i kontratakować... przynajmniej dla mnie."- Mistrz Giovanni (Pokemon Special, Tom III, rozdz. 37, tłum. Wizard)
Odpisz
7.08.2010, 20:33,
#3
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Pierwsze dwie - Całkiem prawdopodobna. Nie wiem kto się tak genialnie bawił romem i jak to robił, ale oh wow.
Trzecia - Mam mieszane uczucia.
Ciężko mi uwierzyć, że w tych czasach była aż taka mocna technologia, żeby wkodować coś w skrypt przychodzenia Oaka podczas wejścia w trawę. Ale jest realistyczna. Piekielnie. I dziwna.

[Obrazek: fjpxk3.png]
Gallery
Hyacinth's Saga, druga moja pisana Saga w życiu.
Serre's Cardhouse
Mój have/want
Odpisz
7.08.2010, 21:48,
#4
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Dobra nie chce mi się tego całego czytać i tym bardziej tłumaczyć. Niech ktoś to streści...
Odpisz
7.08.2010, 21:56,
#5
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
(7.08.2010, 21:48)Zircon napisał(a): Dobra nie chce mi się tego całego czytać i tym bardziej tłumaczyć. Niech ktoś to streści...
lol, waćpan wygodnyś...

tl;dr version: historie o bardzo dziwnych i niepokojących rzeczach dziejących się w grach pokemon
streściłem dla ciebie najlepiej jak mogłem, zadowolony? :3

stara jak świat copypasta, znana mi z 4chana, kiedyś była ignorowana (na /v/), ale już na /vp/ robi nową furorę... typical x3

co nie oznacza, że mnie nie zaskakuje - te historie wciąż są niesamowite Big Grin

[Obrazek: pIn34s5.jpg]
Odpisz
9.08.2010, 10:17, (Ten post był ostatnio modyfikowany: 9.08.2010, 10:45 przez Dawcio.)
#6
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Przeczytałem tylko pierwszą, dwóch pozostałych się boje X_X
Ciekawe czy to prawdziwy hack i czy jest gdzieś do ściągnięcia.
Teraz nie będę mógł zasnąć xD (Wiem, to żałosne.)

Jednak spróbuję przeczytać dwie pozostałe.

EDIT: Niee. Przeczytałem początek trzeciej. Nie przeczytam, nie zmusicie mnie.
W połowie drugiej historii zaczęło mi bić serce. Nie chcę dalej czytać. Słaby jestem w takich rzeczach. Nawet mi się ręce trzęsą :'( Chyba czas zmienić awatar i sygnę :F
PS. [SPOILERY]Dlaczego z tego wszystkiego (druga historia), ten gość akurat poszedł do Sprout Tower?[/SPOILERY]

@down: Nikt, ale jestem ciekaw ^^

Znalazłem sposób- będę czytał po kawałku...

najlepszy meepo huskar eu
Odpisz
9.08.2010, 10:28,
#7
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Ojeja, to nie czytaj. Każe Ci ktoś? oO
Odpisz
9.08.2010, 13:42, (Ten post był ostatnio modyfikowany: 8.08.2011, 13:09 przez Dawcio.)
#8
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Jacyś goście próbują zrobić hacka Fire Red na taki jak z pierwszej historii.

http://www.youtube.com/watch?v=F0Oil1XjKBU
To i tak nie będzie to samo- nie będzie tak strasznie Tongue
Ciekawe czy jakiś pomyleniec zrobi takiego hacka jak w drugiej historii? Tongue- EDIT: Nieaktualne. Pokemon Lost Silver w drodze (może to nie jest hack, ale...)

EDIT: Ta historia z tym duchem i Curse jest jakby nowa. Temat na gbatemp jest z sierpnia tego roku, a mamy 9. Coś mi mówi *zakłada czarne okulary na czarne okulary*, że będzie z tego niezła legenda.
YEEEEEEAAAAAAAAAAAAAAAAHHHHHHHH

najlepszy meepo huskar eu
Odpisz
9.08.2010, 19:26,
#9
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Kurde, druga historia jest ostra. Trzecia jakby przesadzona - no bo faktycznie niewiarygodna.

Odpisz
9.08.2010, 20:01,
#10
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
(9.08.2010, 13:42)TehIce napisał(a): Jacyś goście próbują zrobić hacka Fire Red na taki jak z pierwszej historii.

Pokemon Lost Silver w drodze (może to nie jest hack, ale...)
*devil eyes*
To pakujemy do carta? xDDDDDDDDDDDD

[Obrazek: fjpxk3.png]
Gallery
Hyacinth's Saga, druga moja pisana Saga w życiu.
Serre's Cardhouse
Mój have/want
Odpisz
9.08.2010, 20:49, (Ten post był ostatnio modyfikowany: 9.08.2010, 20:50 przez Dawcio.)
#11
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Ale ta historia może jest stara, ale pobudzona do życia niedawno. Na początku sierpnia chyba, bo wtedy ktoś założył temat na GBATemp, pojawił się filmik z historią w tekście i obrazkami i robią hacka- ostatnio film na YT o tym jest z wczoraj.

Jeszcze znalazłem takie cuś:
Link za długi, kliknijta tu Big Grin
Lecz ta historia jest aż tak dziwna, że aż oczywiste, że to fake.
Btw. zna ktoś Polybiusa? Big Grin Jest post niżej po tym linkiem wyżej (jak to brzmi!)

najlepszy meepo huskar eu
Odpisz
14.06.2011, 0:50, (Ten post był ostatnio modyfikowany: 14.06.2011, 1:10 przez firegon.)
#12
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Też kilka powklejam :3 (nie moje ofc.)

Radzę przeczytać chociaż ten pierwszy, który na prawdę daje do myślenia (nigdy nie spojrzę na grę i anime tak samo >_>)
__________________________________________________________________________________
W oryginalnej wersji Pokemon Red/Blue, kiedy docierasz do Lavender Town, spotykasz rywala, którego imię wybierasz na początku gry.
Po walce pyta cię on, czy wiesz jak to jest, kiedy jeden z twoich pokemonów umiera. To pierwsze starcie z rywalem, kiedy ten nie wysyła do boju swojego Raticate'a, którego dotąd używał we wszystkich poprzednich walkach. Podczas waszego ostatniego spotkania, Raticate został ciężko ranny, a ponieważ znajdowaliście się na luksusowym statku SS Anne, wróg nie zdążył zabrać go do Pokemon Center. Tak naprawdę prawdziwym powodem przybycia twojego wroga do Lavender Town była chęć pochowania swojego przyjaciela.

Mimo wszystko rywal nigdy nie powiedział wprost, że ponosisz odpowiedzialność za śmierć jego pokemona. Ukrywał swój żal, przetwarzając go na jeszcze silniejszą motywację wygrania Ligi Pokemon i zostania mistrzem. Odejście Raticate'a zburzyło jego wizerunek rozpuszczonego nastolatka, co zresztą widać po zmianie obrazka, który widzimy przy rozpoczynaniu walki.
Podświadomie zamienił potrzebę obwiniania ciebie o tę śmierć, na motor napędowy swych ambicji.
Chowając Raticate'a, ze łzami w oczach poprzysiągł, że będzie ciężko trenować, aby tylko być lepszym od ciebie, aby cię wreszcie pokonać... i jednocześnie osiągnąć mistrzostwo.

Zaledwie chwilę po tym, jak w końcu podbił ligę Indigo, twój wróg został pokonany... przez ciebie.
Gdy wreszcie wypełnił obietnicę daną przyjacielowi, okazało się, że spokój potrwa zaledwie krótką chwilę. Na samym końcu przybywa profesor, dziadek twojego rywala, jego samego karcąc, tobie przyznał przeznaczoną dla wnuka nagrodę.

Ukradłeś swojemu rywalowi niewinność, zniszczyłeś jego dzieciństwo i odebrałeś miłość ukochanego dziadka.

Oh, zapomniałbym... tak przy okazji, twój rywal nie ma rodziców. Jest sierotą.
________________________________________________________________________

Czy zastanawiałeś się kiedyś dlaczego rozwój i tępo historii dramatycznie zmienił się po tym feralnym wypadku, gdy Ash został trafiony piorunem ? Jak Ash i jego świat, stał się stosunkowo normalny dopiero po wypadku ? Mam pewną teorię na ten temat. Cały wypadek sprawił że nasz bohater zapadł w śpiączkę. Parę dni po całym wydarzeniu, został znaleziony, natychmiastowo przewieziony do szpitala, gdzie rozpoczęła się długa terapia lekami. To właśnie dlatego, między innymi "Team Rocket" stał się mniej groźną organizacją. Leki miały ogromny wpływ na sny i marzenia Asha. Sprawiły że nie były już przerażającymi koszmarami a stały się wręcz idylliczne. Ash mógł wreszcie żyć w swoim świecie fantazji, oraz snuć marzenia o zostaniu mistrzem Pokemon.

Pamiętasz że pierwsze odcinki serialu były emitowane w doskonałej jakości ? Reszta serii to niestety tylko marne resztki jego podświadomości, która z jednej strony stara się spełniać jego wszystkie pragnienia, z drugiej pragnie od nich uciec. Jeżeli Ash zda sobie sprawę że jest w śpiączce, to obudzi się, lecz dozna poważnego uszkodzenia mózgu. Jedynym ratunkiem dla niego jest mozolna likwidacja jego mentalnych barier, stopniowo jedną po drugiej, aż będzie w stanie uporać się z tym wszystkim i uciec ze śpiączki.

To wyjaśnia brak jakichkolwiek zmian fizycznych. Co więcej, międzynarodowy socjalizm, który obecny jest w serii na każdym kroku, można wytłumaczyć, jeżeli jeszcze raz uświadomisz sobie że jest to świat niespełnionych marzeń; Ash wymyślił sobie bezpieczny system, który utrzymuje cały świat, oraz pozwala jemu oraz innym podróżnikom żyć tak jak tylko chcą. Wyjaśnia to także masę innych nurtujących kwestii, np : jak dziecko może wyruszyć na samotną wyprawę, jeżeli wiemy że cały świat pełny jest dzikich i niebezpiecznych "zwierząt" ? Dlaczego każde centrum Pokemon wygląda tak samo i pracują w nim te same pielęgniarki ? Joy i Jenny to postacie które Ash zna z rodzinnego miasta i są one dla niego swoistego rodzaju siatką bezpieczeństwa. Gdziekolwiek się nie znajdzie, będzie czuł się jak w domu. Reprezentują one stabilność i wszystkie ideały naszego bohatera. Dlatego właśnie też Gary został profesorem. Tłumaczy to także fakt, że za każdym razem gdy dotrze do nowego miasta praktycznie nikt o nim nie słyszał, pomimo jego głośnych osiągnięć. Dlatego też Giovanni jest liderem "Team Rocket". Nie jest możliwe by Paul (rywal Asha z obszaru Sinnoh) nigdy o nim nie słyszał. Mimo wszystko Ash był w pierwszej 16 najlepszych trenerów świata oraz zniszczył Pomarańczową Ligę.
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Wiecie skąd wziął się błąd w Pokemon Blue, który umożliwia spotkanie tajemniczego pokemona zwanego Missingno? Zastanawialiście się, dlaczego pojawiał się tylko w wersjach Blue i Red, ale nie było go w późniejszej wersji Green? Mam pewną teorię, która może to wyjaśnić.

Wszystko zaczęło się jeszcze podczas tworzenia gry, w biurze programistów. Projektanci pracowali właśnie nad wersją Blue, kiedy usłyszeli dziwne hałasy. To coś mówiło, ale żaden z programistów nie był w stanie zrozumieć jego słów. Głos stawał się coraz głośniejszy, a jego źródło zaczęło zbliżać się do jednego z pracowników o nazwisku Takenori Ōta. Wystraszony Takenori zapytał "Czego chcesz!?". W tym momencie ta rzecz nagle ukazała swoje oblicze. Okazało się, że przypomina chłopca, ucznia pobliskiej szkoły. Wyglądałby całkiem normalnie, gdyby nie to, że był cały poplamiony krwią, a jego oczy lśniły czerwienią. Co kilka sekund powtarzał jakieś dziwne słowa, które brzmiały jak "zabić radość". Chwilę później zrobiło się jeszcze bardziej niepokojąco, kiedy zaczął wypowiadać zdanie

"Missingno, nazywam się Missingno, człowiek bez numeru urodzenia"

Takenori nerwowo zapytał "Jaki numer urodzenia?", na co chłopiec odpowiedział "To numer dnia, w którym się urodziłeś. Tak jak ty urodziłeś się 31 marca 1965 roku, więc twój numer wynosi 33165. Ja nie mam numeru urodzenia, byłem tylko płodem, którego matka została zamordowana. Siłą wyciągnęli mnie z jej brzucha, po tym jak ją zabili."
- Dlaczego tu jesteś!? Cz-czego od nas chcesz!? - wykrzyczał przerażony Takenori.
- Zaprogramuj mnie w grze jako Missingno, aby inni też mogli poczuć mój ból! - krzyknął intruz.
- Co masz na myśli? - spytał programista.
- Ich dane będą uszkadzane, kiedy mnie zobaczą. Wtedy zrozumieją, co mnie spotkało, dowiedzą się, że wszystko co dobre, może być łatwo zniszczone. - stanowczo rzekł Missingno.
Takenori od razu zgodził się umieścić ducha w grze. Z jakichś powodów wiedział, co by się stało, gdyby odmówił. Reszta programistów odradzała mu tego, ale on i tak to zrobił. Pracował przez kilka dni, a gdy było po wszystkim, zagroził kolegom, aby NIGDY nikomu nie mówić o tym, co się wydarzyło. Twarz Takenoriego każdego dnia stawała się bledsza. W końcu zachorował, okazało się, że nie spał od czasu wizyty Missingno.
Satoshi Tajiri (twórca gier Pokemon i sponsor wytwórnii Game Freak) jednego dnia polecił Takenoriemu, aby wziął dzień urlopu, jednak w odpowiedzi ten zaczął przeraźliwie krzyczeć "NIE, NIE MOGĘ!!! ZOSTAW MNIE W SPOKOJU! JESTEM ZAJĘTY!!!". Satoshi uspokoił kolegę i zaprosił go na lunch. Takenori zgodził się na wyjście i udali się do pobliskiej kawiarnii. Programista chętnie rozmawiał z Satoshim, jednak ani słowem nie wspomniał o Missingno. Swój wygląd oraz zmęczenie Takenori wyjaśnił brakiem snu wywołanym rzekomą chorobą swoich dzieci, które złapały grypę jeżdząć samochodem z opuszczonymi oknami w deszczowy dzień. Satoshi od razu zapytał "Kto do cholery otwiera okna w deszcz? Chyba ci odbiło, Takenori!". Programista nie rozumiał, dlaczego szef miał o to do niego takie pretensje.

Kilka dni po premierze gry, Takenori obudził się w środku nocy. Gdy otworzył oczy, zobaczył pochylającego się nad nim Missingno, gdy ten rzekł "Źle to zrobiłeś! Kiedy pojawiam się w grze, powinien nastąpić błąd, który niszczy grę na zawsze!".
- Nie karz mnie!!! Ja nie wiedziałem!! Proszę, nie!!! - krzyczał mężczyzna.
- Nie zrobię ci krzywdy, ale odnajdę wszystkich, którzy grali w tę grę i od teraz będę się ukazywał w każdej z nich! Wszystkie te dzieci będą mogły podziękować panu Ōta za zaprogramowanie tak wspaniałej klątwy. - odpowiedział Missingno.
Takenori już tylko stał w swoim pokoju. Nagle przerwócił się, a jego oczy wypełniły się łzami. "DLACZEGO!? DLACZEGO!?!?" rozpaczliwie krzyczał. Z ciemności zaczęła wyłaniać się rodzina programisty. Jego najbliżsi przez około minutę mówili i robili dziwne rzeczy, jakby nie byli sobą. Jego syn zapytał "Dlaczego to zrobiłeś, tatusiu?", po czym jego twarz nagle zniknęła. Jego córeczka zdjęła koszulkę i wydrapała na swoim ciele napis "Tato, zmusiłeś mnie do tego!". Jego żona wyglądała jakby została powieszona na znajdującym się na suficie wentylatorze, jej zwisające ciało obracało się niczym karuzela.Takenori krzyknął "STOP!! PROSZĘ PRZESTAŃ!!!" i wtedy się obudził. Od razu zdał sobie sprawę, że jego rodzinie nic nie jest. Uznał, że to jakaś choroba psychiczna. Postanowił odwiedzić szpital. W końcu przybył lekarz, aby go przebadać. Po wszystkim doktor wypisał mu receptę. Jakiś czas potem mężczyzna zorientował się, że na wydanej karcie widnieje napis "Witaj, żyjmy w radości... Zostałeś ostrzeżony, nie dotrzymałeś umowy, więc chcę cię zabić, ale nie mogę. Pozdrawiam, Płód.".
Takenori wiedział, że nie mógłby tego zrobić. Teraz wolałby umrzeć niż patrzeć, jak tysiące dzieci dosięga klątwa. Wiedział, że samobójstwo nic nie da, jest skazany na życie ze świadomością szkód, które spowodował.

Gracze, którzy widzieli Missingno do teraz zastanawiają się, skąd się tam wziął. Dzieci tracą swoje save'y, kiedy próbują złapać ducha wewnątrz gry, a on sam teraz wie, gdzie ich szukać. Niektórzy twierdzą, że szkielet Kabutopsa przedstawia prawdziwą budowę Missingno. Niektórzy sądzą, że kryje się on w Aerodactylu. Obecny wygląd ducha został stworzony przez Takenoriego i nie przypomina kształtem człowieka, ponieważ programista stwierdził, że gdyby dzieciaki ujrzały jego prawdziwy wygląd, mogłyby być przerażone. Takenori miał zbyt dobre serce, aby to zrobić. Kilka innych pokemonów-błędów jak Bulbasaur, Charizard, Squirtle itp. na wysokich poziomach są uznawane za klony Missingno, które on sam stworzył, aby psuć dzieciom zabawę z grą. Sam Takenori nie ma z nimi ponoć nic wspólnego. Inni twierdzą z kolei, że reszta pokemonów-błędów są dziełem kolejnego programisty, którego nawiedzał Missingno. Kto wie, co tak naprawdę się wydarzyło. Może to nie Takenori stworzył Missingno, a ktoś inny? Kto wie...
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Pamiętacie staruszka stawiającego dom w Vermilion City? On i jego Machop przygotowywali grunt na ambitny projekt nowego domu. Zajmowali się tym już od trzech lat.


To zaledwie zalążek tej historii:

Wszystko zaczęło się w Lavender Town. Część z miastem duchów w grach Blue i Red jest krótka, ale wywiera na graczu niezapomniane wrażenia. Zły Team Rocket kradnie czaszki należące do Cubone'ów zamieszkujących wieżę w Lavender. Miejscowa sława, pan Fuji, postanawia położyć temu kres, jednak zostaje porwany. Ty, bohater gry, masz za zadanie pokonać Team Rocket i zwrócić spokój duchom zamieszkującym to miasteczko.

Historia w sumie banalna, jednak na tyle ciekawa, że każdy doszukiwał się w niej czegoś więcej. Być może chodzi o muzykę, którą słyszeliśmy poruszając się po miasteczku. Można powiedzieć, że brzmiała niczym strach. Wprowadzała nastrój, jakiego nie mogliśmy doświadczyć w żadnym innym miejscu w grze. Najlepiej zrozumieją to ci, którzy wychowali się na tej grze.

Ale czy nie ciekawi fakt, że zaledwie trzy lata później, miejsce spoczynku pokemonów zostało zastąpione przez wieżę radiową? [wydarzenia z gier Gold/Silver/Crystal - przyp. tłumacza]
Lavender Town całkowicie się zmieniło odkąd byliśmy tam pierwszy raz, do czasu wizyty w grach Gold i Silver. Pomijając różnice w estetyce, zmianie uległa też muzyka, która teraz była lekka i przyjemna. Całkowite przeciwieństwo tego, czego uświadczyliśmy w poprzedniej generacji. Interesujący jest jednak fakt, że pod tymi wszystkimi miłymi dla ucha dźwiękami, wciąż słyszeliśmy tę samą, nawiedzoną melodię.

Jak widzicie rola Team Rocket w "transformacji" miasteczka była nieco większa, niż przypuszczaliście.

Lavender Town za czasów Red i Blue było jedyne w swoim rodzaju. Tylko ono nie posiadało Gym'u, lub jakiejś atrakcji turystycznej. Fushia miała safari, Pewter muzeum, Cinnabar sławne laboratorium, a wszystko co miało Lavender to jeden wielki cmentarz. Może jeszcze ten żałosny w porównaniu z tym z sąsiedniego Celadon City Poke-Market. Lavender to zdecydowanie najbiedniejsze miasto krainy Kanto.

Pewnego dnia zjawił się biznesmen, który złożył burmistrzowi Lavender propozycję. Wieża radiowa z krainy Johto została uszkodzona w czasie burzy. Biznesmen chciał, by zburzyć wieżę duchów, a w jej miejsce postawić nową Radio Tower. Cały koszt miał zostać pokryty przez właścicieli radia, miasto odnotowałoby czysty zysk.

Burmistrz zdawał sobie sprawę z reakcji mieszkańców przywiązanych do cmentarza, jednak miasto popadało w ruinie. Zdesperowany urzędnik musiał się zgodzić na zaproponowane przez biznesmena warunki.

Cubone'sy występowały jedynie na terenie Lavender City. Wartość ich czaszek na czarnym rynku była ogromna. Jedynym warunkiem biznesmena było pozwolenie na polowanie na te rzadkie pokemony. Pieniądze ze sprzedaży czaszek miały pokryć koszt budowy wieży radiowej.

Kto był tajemniczym biznesmenem? Giovanni. [szef Team Rocket - przyp. tłumacza].
Kto był burmistrzem Lavender? Sam pan Fuji.

Red [bohater pierwszych gier o pokemonach - przyp. tłumacza] był tylko pionkiem na planszy planów Team Rocket. Zaraz po tym jak ocalił miasto oraz jego mieszkańców i odszedł, by ruszyć w dalszą podróż, Rockersi błyskawicznie wznowili polowania na Cubone'y.

Plan przewidywał także niespokojne dusze pokemonów, zamieszkujących starą wieżę. Giovanni po przejęciu Sliph Company mógł masowo produkować urządzenia pozwalające dostrzec duchy, co ułatwiłoby zlokalizowanie i przeniesienie ciał. Aby uniknąć zagrożenia, Giovanni postanowił wybudować nową wieżę, w której duchy zmarłych pokemonów znalazłyby spokój.

Znał idealne miejsce - puste wzgórze w Vermilion City...

Aby nie wzbudzać podejrzeń ingerencji Team Rocket wśród mieszkańców, Gio wynajął niezależnego budowniczego, który miał postawić fundamenty nowej wieży. Budowniczy posługiwał się tanią siłą roboczą, wytrenowanymi do tych celów pokemonami - Machopami.

Wystąpiły jednak problemy, teren budowy nawiedzały sztormy, jak to bywa w przymorskim miasteczku. Ciągle trzeba było zaczynać od nowa. Jakby tego było mało, cały budżet tego przedsięwzięcia był przechowywany w pobliskim banku, który został obrabowany. Kilka Machopów pracujących na budowie zginęło w tajemniczych okolicznościach. Po pewnym czasie mieszkańcy, nie znający celu budowy, zaczęli żartować o klątwie rzuconej na ten teren. W rzeczywistości śmierci Machopów spowodowane były tym, że nie potrafiły one odeprzeć ataków duchów. [Machopy to pokemony typu walczącego, zadające ciosy fizyczne, nie mogące zranić Pokemona Ducha, z kolei na ciosy tych drugich Machopy są wrażliwe - przyp. tłumacza]

Pojawiły się naciski, by kontynuować budowę Radio Tower bez przenoszenia ciał. Giovanni jednak bał się i kategorycznie odmówił. Jedyne, czego bał się bardziej od utracenia władzy, to niepokojenie dusz umarłych pokemonów. Kilku jego najbliższych współpracowników opowiadało, że miewał urojenia, jakoby duchy chciały się z nim skontaktować, co okazało się prawdą nawiązując do wydarzeń z budowy w Vermilion. Zaczęto mówić, że Gio nie może się pogodzić, iż został pokonany przez dziesięciolatka [Reda - przyp. tłumacza].
W końcu Giovanni zrezygnował z władzy i nagle i pewnego dnia zniknął, po czym nikt go więcej nie widział.

Już następnego dnia po objęciu władzy w Team Rocket przez nowych liderów, wieża w Lavender została zburzona. Co dziwne, tego samego dnia staruszek nadzorujący budowę w Vermilion, zmarł.

Pozostałości budowy w Vermilion City znajdują się tam do dziś. Są opuszczone. Zostało właściwie tylko kilka nagrobków, po zmarłych Machopach. Przebywające tam osoby odczuwają niepokój. Niektórzy słyszą głosy konania lub bardzo smutną melodię.

Większość omija to miejsce. Choć czasem niektórzy przybysze z odległych krain twierdzą, że nocą widzieli tam staruszka i jego Machopa, nadal stawiających fundamenty nowego cmentarza...
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Pierwsza wersja niepokojącej muzyki będącej prawdopodobną przyczyną fali samobójstw wśród dzieci na terenie Japonii stanowiła około 70% zjawiska zwanego potem Syndromem Lavender Town (oryg. LTS).

Pozostałe 30% tego fenomenu stanowiły efekty wizualne zawarte w testowych wersjach gier. Pełniły one funkcje stymulatora dołączonego do słyszanych podczas pobytu w Lavender dźwięków. Wśród tych obrazków możemy wyróżnić m.in. "Ducha Białej Ręki", "Animację Ducha" oraz "Skrypt Pogrzebanego Żywcem".

Jako że sama muzyka spełniała swoje zadanie, grafiki miały znaleźć zastosowanie, kiedy właściciel gry był głuchy lub po prostu słabo słyszał. Ostatecznie zrezygnowano z umieszczenia ich w finalnej wersji gier. Później powstały jednak metody, które pozwalały obejrzeć je bez uświadczenia efektów LTS, a dzięki którym mogę teraz te efekty opisać:

Duch białej ręki
W kodzie gry znany jako "whitehand.gif". Dłoń najpierw wspomniana jest przed wieżą w Lavender, przez dziewczynkę, która pyta bohatera, czy ten wierzy w duchy. Następnie mogliśmy spotkać ją jako pokemona podczas zwiedzania trzeciego piętra wieży. W skład grafiki wchodziły cztery animacje. Pierwszą widzieliśmy podczas "wchodzenia" pokemona na arenę walki po jego spotkaniu, drugą kiedy wydawał swój odgłos i pozostałe dwie podczas wykonywania ataków. Oglądanie wszystkich czterech określono jako "niebezpiecznie". Nie wiadomo, jak działały dwa ataki posiadane przez białą dłoń, wiemy że nazywały się "pięść" oraz "brutalność". Animacja pierwszego ataku przedstawiała po prostu dłoń składającą się w pięść i nacierającą na przeciwnika, natomiast w animacji ataku "brutalności" brakowało kilku klatek. Tutaj dłoń się otwiera, a następnie składa w nożyce i znika, w tym momencie jest brakujący fragment, po którym whitehand pojawia się z powrotem ułożona tak, jak na początku. Brakujących klatek nigdy nie odnaleziono.

Sam wygląd dłoni jest bardzo groteskowy. Na wystającej kości wciąż znajduje się mięso, a z rozerwanej skóry nadgarstka zwisają ścięgna.


Animacja Ducha
Animowane duchy miały pojawiać się na terenie całej wieży, zwłaszcza na drugim piętrze i samym środku lokacji, gdzie mogliśmy się uleczyć. Większość twierdzi, że miały być użyte jako część tła, animacje składają się z 59 klatek, po zbadaniu których okazało się, że około połowa z nich zawiera standardowy obrazek pokemona-ducha. Mniej więcej ćwierć ukazywała ten sam obrazek o różnej jasności (to prawdopodobnie miało wywołać efekt zanikania postaci). Wśród reszty obrazków dało się natomiast zobaczyć przerażone twarze, szkielet odziany w ciemny płaszcz (uznano, że przedstawia ponurego żniwiarza) oraz zmasakrowane zwłoki. O ile migoczące zjawy dało się wytłumaczyć dekoracją, pozostałe zdjęcia nie znalazły wyjaśnienia. Zapytane o nie główny programista gier o pokemonach, Hisashi Sogabe, stwierdził że "nie ma pojęcia, skąd się tam wzięły". Wśród całego syndromu LTS, ta animacja wywołała najwięcej dyskusji na temat wpływu gier video na ludzki umysł.

Stwierdzono, iż grafiki użyte przy tworzeniu tej animacji sprawiały, że "użytkownika przerażały niepokojące otoczenia".


Skrypt Pogrzebanego Żywcem
Zapisany w kodzie gry jako "Buryman script". Wydarzenie to miało zakończyć zwiedzanie Lavender Tower, ostatecznie jednak zastąpione walką z duchem matki Cubone'a. Po sprawdzeniu skryptu odkryto, że "Pogrzebany Żywcem" miał być tj. bossem wieży, po dotarciu na ostatnie piętro, miała ukazać się następująca rozmowa:

Pogrzebany Żywcem: Dotarłeś... tutaj.

PŻ: Jestem uwięziony...

PŻ: Jestem samotny...

PŻ: Tak bardzo samotny...

PŻ: Zostaniesz tu ze mną?

Zaraz potem rozpoczyna się walka.
W tym trybie Pogrzebany Żywcem ukazuje się nam jako animacja zwłok w stanie rozkładu wygrzebujących się z ziemi. Zaprogramowano, że będzie miał cztery pokemony, dwie Białe Dłonie, Gengara i Muka.
Najdziwniejsze jest to, że protokół akcji Pogrzebanego Żywcem po jego pokonaniu nie został nawet napisany. Prawdopodobnie w przypadku zwycięstwa, gra po prostu by się zawiesiła. Sytuacja w przypadku przegrania walki została wprowadzona przez nieznanego programistę. W tym zakończeniu Pogrzebany Żywcem miał powiedzieć "Nareszcie... świeże mięso!", po którym usłyszelibyśmy przeraźliwe skrzypienie. W tym momencie ukazuje się animacja wciągania gracza pod ziemię przez PŻ. Po wszystkim uświadczylibyśmy typowego Game Over'u, tyle że w tle znajdowałby się obrazek wciąganego pod ziemię bohatera. Niepokoi też protokół tego, co miało nastąpić potem. Cardridge z grą miał ściągnąć to zdjęcie do pamięci podręcznej Gameboya i pokazywać go za każdym razem, gdy ktoś włącza konsolkę.



Opisałem trzy efekty wizualne. Istnieją inne, także te należące do Syndromu Lavender Town, jednak pozostają nieznane...

Odpisz
14.06.2011, 12:43,
#13
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Przeczytałem wszystkie historie i cóż...

Te pierwsze wydają się dosyć wiarygodne. Co do trzeciej mam duże wątpliwości, chodź trudno mi powiedzieć. Po co sprawa była, aż tak zatajana, że po cichu wymieniono gry? Coś w tym musiało być skoro tak zrobiono. Myślę czy to było prawdą nigdy się nie dowiemy i może lepiej, aby tak pozostało...

[Obrazek: grey_lexington_signature_copyright_greyl...4p5pd6.jpg]
KOLOR BORDOWY + TWÓJ POST = %
Odpisz
14.06.2011, 16:41,
#14
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Pierwsza historia wydaje się prawdopodobna (sam fakt śmierci Raticate'a wydaje mi się oczywisty). To jedynie zgrabnie dopisana historia do tego, co jest w oryginale.
Drugi to po prostu durnota. Że niby po którym oberwaniu Piorunem miałoby się to dziać, bo było ich wiele?
Trzeciej nie czytałem, bo mi się nie chciało. Czwarta jest świetna! Serio. Wreszcie jakieś logiczne wytłumaczenie dla pozbycia się Pokemon Tower. Strasznie mnie denerwuje ta zmiana, bo jak można zmienić cmentarz w Wieżę Radiową?
A co do ostatniej: Fajnie się ją czyta, ale nie jako "zakazaną część gry Pokemon" tylko zwykłą historyjkę z horroru
Odpisz
14.06.2011, 17:35, (Ten post był ostatnio modyfikowany: 14.06.2011, 18:12 przez klimuk777.)
#15
RE: Historie z poków, przywołujące ciarki (wymagana znajomość angielskiego).
Z muzyką Lavender to akurat PEWNIAK (z tym, że samobójstwa to około 1/1000 osób z syndromem)
Oryginalna muzyka z I geny (odsłuczjcie całe)
http://www.youtube.com/watch?v=N8xTAH6nY...re=related
Z ciekawości odsłuchałem (bez słuchwek) to co poczułem: Wibrowanie z tyłu głowy wewnątrz czaszki , ból głowy, Ogółem dziwne uczucie, muzyka po za tym ma działanie hipnotyczne (Jeśli jesteś rozluźniony ciężko się oderwać). I jeszcze myliłem litery w 1 minucie po odsłuchaniu.

I u niektórych podobno wywołuje halucynacje.

A jak uważacie, że to nieprawdopodobne, to sobie przypomnijcie co się działo w trakcie premiery: Electric Soldier Porygon

Jakby ktoś chciał się dowiedzieć więcej: http://bulbapedia.bulbagarden.net/wiki/T...d_the_like

Odpisz


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